![]() ![]() The amount of hull damage they must suffer before bailing is based on the bravado and the bail hull factor. A higher number indicates higher probability/hull percent. ![]() There are also separate Xenon and Khaak modifier options, allowing you to set a percentage modification of bail rate/hull factors - i.e.The bail rate and hull factors are configurable through the menu. Use the Community Configuration Menu to configure the plugin.200% means bail twice as often as other race ships, 0% disables bailing, etc. ![]() If you have a Bioscanner and Freight scanner installed then you may scan ships for their pilot's bravado rating, which is related to their chance of bailing.The option "Non-standard ship bailing", if enabled, could cause unintended side-effects, such as not being able to claim certain abandoned ships without using a third-party plugin. This is done by performing a standard freight scan. German translation available, thanks to ThalonMook.The pilot's bravado will be reported as a subtitle at the bottom of your HUD. For those who are interested, the formula for calculating the probability of bailing and the hull percent at which the pilot bails.French translation available, thanks to Emerson d'Anite. Where: "factor" is bail rate or bail hull factor in the menu "bravado" is fight skill + aggression + morale. The same formula is used twice, once for probability of bailing, and again for hull percent at which the pilot bails at. Modified/fixed: handling fighters of bailed carriers. Fixed: missing entry in JSON text in French and German language files. Added: French translation, thanks to Emerson d'Anite. Modified/fixed: additional big ship astronauts of pirate ships will now have a proper name. Fixed: infinite loop bug calculating wares where wares could be negative. Fixed: issue with waits in signal script causing premature termination. ![]()
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