![]() ![]() is there a code or a command on the main.lau and select.lau that need a command to make the green not to show on the Ikemen plus title Background ? because on the Mugen's System.My Good Feed back and My express feeling about your screen pack. I made a cool logo and a select screen for Ikemen plus but like I said Before. Here a Picture for title screen and select screenĪlso is happening on the select screen as well because Im 100% correct that I made the green color to be indexed and transparent correctly Is there a way to make the green not show on the title background. My issue is where is the back, middle an front to redesign the title background ?Īlso when I add a sprite in the Ikemen plus I get this issue K4thos Im still experimenting with the version 0.3 but the problem is I want to make A solid Ikemen Plus Original Screen pack. Learn how to code mugen stuff and read some GO language tutorials and implement it yourself, if you want to see it. It's possible but would need tons of stuff coded in common files, probably also changes in lifebar source code, so don't count on me adding it. Not sure how hard would be creating such bonus character, probably a big effort considering no one released anything like this in all these years. When it comes to new modes created around characters what I would love to see is Tekken Ball Mode: If you're asking if a single character created can be used as a base for whole separate mode than yes it can (that's how Training mode is implemented and also mini games sub-menu created automatically when you add "bonus=1" parameter to f) Than why would you need ikemen Go build to implement it? Looks like something that can be implemented via normal bonus character. ikemen can now not only assign negative states in a common way but also AIR code that works with character’s SFF, so those interested in add004 Tag system won't need to patch characters anymore at all - lifebar resources, common1.cns and common.air in data directory is enough to make this Tag system work. localcoord support for screenpacks (still need to solve some minor issues, but it looks promissing) - if this will be implemented we will probably switch to mugen 1.0/1.1 720p screenpack by default (there is still no support for FNTv2 though), Some new features planned for next release: It may look confusing at the first glance, but these are all references to stuff existing in mugen screenpack DEF file (+ some new stuff, for example double select screen feature doesn't exist in mugen, so I've added new optional "lect", "pos.p1.lect" and "pos.p2.lect" parameters under ). P2FaceY = sp.select_info.pos_p2_double_select P2FaceX = sp.select_info.pos_p2_double_select ![]() P1FaceY = sp.select_info.pos_p1_double_select P1FaceX = sp.select_info.pos_p1_double_select If main.p2Faces and sp.select_info.double_select = 1 then SetSelCellScale(sp.select_info.portrait_scale, sp.select_info.portrait_scale) SetSelCellSize(sp.select_info.cell_size + sp.select_info.cell_spacing, sp.select_info.cell_size + sp.select_info.cell_spacing) SetRandomSpr(sp.files.spr_data, sp.select_info.cell_random_spr, sp.select_info.cell_random_spr, sp.select_info.cell_random_scale, sp.select_info.cell_random_scale) Local offsetRows = sp.select_info.rows_scrolling Code: local selectColumns = sp.select_lumns ![]()
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